Gridd Retroenhanced

Talking about the most significant design problems connected to our currently work-in-progress project, "Gridd: Retroenhanced", we are going to explain the whys and hows behind our main development choises. The talk will lead us to a briefly introduction about our personal method to quickly prototype and test a small game in Unity.
Length: 40:46
Views 4 Likes: 0
Recorded on 2016-11-25 at CodeMotion Milan
Look for other videos at CodeMotion Milan.
Tweet this video