Clojure, Sound, and Wearable Tech

Although sound is not uncommon within the Clojure community, this talk will present a more embodied approach to creating and interacting with it through wearables. The talk will consist of a live demo and a quick dive into the code that powers it. The demo will contain live sound and video generated from a set of wearable sensors. Code examples will focus on: ClojureScript on Node.js communicating with the set of wearables and dealing with the flood of live data that they provide. Clojure on the JVM transforms this stream into a multitude of possible events. These events are passed to Overtone and through it generate a highly responsive soundscape. At the same time, these events are also used to construct projected visuals. This could not be achieved without Clojure's ability to inter-operate with its host platforms, provide tools for live prototyping, and the incredible diversity of interests within the Clojure community. Work presented here stems from the Quipucamayoc project. It will culminate in 2016 with an interwoven performance between two communities on both sides of the Andes.
Length: 17:24
Views 1043 Likes: 0
Recorded on 2015-04-20 at Clojure West
Look for other videos at Clojure West.
Tweet this video